Inactive Human Motion Science Link of Science

Posted: February 5, 2014 in Uncategorized
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Inactive Human Motion Science Link of Science

This chapter, I must admit, was not all that interesting… until I got to page 30.  Whilst I cannot quote the page, the images are rather interesting.  Making shapes out of human form dates back to about the age of A Long Damn Time Ago.  Egyptians, Mayans, Sumerians… just to name a few. However, the process of doing dates back to longer than that… by millions of years.

Some more modern examples we can think of would be via motion capture balls.  They are used regularly in video games, as seen here with the creator of Metal Gear using it for his own game –> .  Film is also another medium that uses this technology, even though it seems to be on the way out for special suits with patterns on them instead. Here is Andy Serkis in his suit as Gollum –>

Here is where the link I posted comes into play!  Humans naturally make these connections, and as seen in the link, we can give characteristics to the figures we make out of the dots based entirely on their collective movement.  If you want to really enhance this illusion, click and hold the mouse down and swing the character around.  Then, pick a ball at random.  The ball will seem to move in a random pattern until you slowly beginning to contextualize.

The science behind the pictures on page 30?  We are programmed to see symmetrical patterns.  You’ll notice that the anchor points are never uniform (that is to say they vary from figure to figure). However, most of them follow a uniform pattern (Very few are not symmetrical).  I have dropped the science, you can pick it up here –> .  The TL; DR version of this looks like this.  Humans want to make order of images.  The common way we do it is symmetry, so the images we make follow this pattern.  When presented with images of symmetrical shapes, we have larger activation in the back of the brain (occipital lobe) that works with fine detail from visuals.

Yeah, Mr. White!  Yeah, Science!


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